Subject: Design and Technology

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  • Power to Perform

    Create a campaign to get everyone on board with the healthy eating message. A whole-class or whole-school activity for students aged 7-14.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    • 14-16 (KS4 // CfE 4)
    • 16-19 (KS5 // CfE Senior)
    Subject
    • PSHE
      • Food and the consumer
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    More
  • Eat Well with Team GB

    Discover what athletes need to eat well. Activities for students aged 7-14.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    • 14-16 (KS4 // CfE 4)
    • 16-19 (KS5 // CfE Senior)
    Subject
    • PSHE
      • Food and the consumer
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    More
  • Young Chef Challenge

    Find the best young chefs in your school with our school competition. A whole-class or whole-school activity for students aged 7-14.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    • 14-16 (KS4 // CfE 4)
    • 16-19 (KS5 // CfE Senior)
    Subject
    • PSHE
      • Food and the consumer
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    More
  • Homegrown Cooking

    Grow your own ingredients and cook an athlete-inspired meal from scratch. Activities for students aged 7-14.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    • 14-16 (KS4 // CfE 4)
    Subject
    • PSHE
      • Food and the consumer
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    More
  • Snack for Success

    How can athletes and students snack healthily? Activities for students aged 7-14.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    Subject
    • PSHE
      • Food and the consumer
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    More
  • Food counter

    Food counter is a resource for primary and secondary students exploring how the digestive system works, the need for a variety of foods for good health, and the consequences of imbalances in the diet, including deficiency diseases.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    Subject
    • Science
      • Animals and plants
      • Biological systems
      • Considering and evaluating evidence
      • Explaining observations
      • Human health
      • Humans and other animals
      • Investigative skills
      • Living things
      • Micro-organisms
      • Obtaining and evaluating evidence
      • Planning an experiment
      • Scientific enquiry
    • PSHE
      • Growth and nutrition
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    • Maths
      • Data and analysis
      • Handling data
    More
  • Helping hands

    Helping hands is a resource for primary and secondary students exploring the spread of microbes and how to prevent it, and the links between science and personal hygiene.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    Subject
    • Science
      • Human health
      • Living things
      • Micro-organisms
    • PSHE
      • Health and wellbeing
      • Healthy lifestyles
    • Design and Technology
      • Food technology
    More
  • Champion technology

    Champion technology is a resource for primary and secondary students exploring the relationship between science and technology.

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    Subject
    • Science
      • Chemical and material behaviour
      • Considering and evaluating evidence
      • Control risks
      • Explaining observations
      • Forces and motion
      • Friction
      • Investigative skills
      • Materials
      • Obtaining and evaluating evidence
      • Planning an experiment
      • Scientific enquiry
      • Scientific developments
    • Design and Technology
      • Technologies
    • Manufacturing and Product Design
      • Materials
      • Processes and techniques
    More
  • Bikeability

    Give the next generation the skills and confidence to ride their bikes on today’s roads

    Ages
    • 7-11 (KS2 // CfE 2)
    • 11-14 (KS3 // CfE 3)
    Subject
    • PSHE
      • Healthy lifestyles
      • Personal safety
    • Geography
      • Using maps
    • Maths
      • Handling data
      • Solving numerical problems
    • English
      • Speaking and listening
    • ICT
      • Gather information from a variety of sources
    • Design and Technology
      • Processes and products
    • Physical Education
      • Fitness and health
    More